Variable Glyph.subpixelMode

6: subpixel rendering mode - if !=SubpixelRenderingMode.None, glyph data contains 3 bytes per pixel instead of 1

Declaration

struct Glyph
{
  // ...
  SubpixelRenderingMode subpixelMode;
  // ...
}

Authors

Vadim Lopatin, coolreader.org@gmail.com

Copyright

Vadim Lopatin, 2014

License

Boost License 1.0