SceneItem.persistent - multiple declarations

Function SceneItem.persistent

when true, don't destroy item after drawing, since it's owned by some other component

Prototype

bool persistent() @property;

Function SceneItem.persistent

when true, don't destroy item after drawing, since it's owned by some other component

Prototype

bool persistent() @property;

Authors

Vadim Lopatin, coolreader.org@gmail.com

Copyright

Vadim Lopatin, 2014

License

Boost License 1.0