SceneItem.persistent - multiple declarations
- Function SceneItem.persistent
- Function SceneItem.persistent
Function SceneItem.persistent
when true, don't destroy item after drawing, since it's owned by some other component
Prototype
bool persistent() @property;
Function SceneItem.persistent
when true, don't destroy item after drawing, since it's owned by some other component
Prototype
bool persistent() @property;
Authors
Vadim Lopatin, coolreader.org@gmail.com
Copyright
Vadim Lopatin, 2014
License
Boost License 1.0