GLProgram.setUniform - multiple declarations
- Function GLProgram.setUniform
- Function GLProgram.setUniform
- Function GLProgram.setUniform
- Function GLProgram.setUniform
- Function GLProgram.setUniform
- Function GLProgram.setUniform
- Function GLProgram.setUniform
- Function GLProgram.setUniform
- Function GLProgram.setUniform
- Function GLProgram.setUniform
- Function GLProgram.setUniform
- Function GLProgram.setUniform
- Function GLProgram.setUniform
- Function GLProgram.setUniform
- Function GLProgram.setUniform
- Function GLProgram.setUniform
Function GLProgram.setUniform
Prototype
override void setUniform(
string uniformName,
mat4 matrix
);
Function GLProgram.setUniform
Prototype
override void setUniform(
string uniformName,
vec2 vec
);
Function GLProgram.setUniform
Prototype
override void setUniform(
string uniformName,
vec3 vec
);
Function GLProgram.setUniform
Prototype
override void setUniform(
string uniformName,
vec4 vec
);
Function GLProgram.setUniform
Prototype
override void setUniform(
string uniformName,
mat4 matrix
);
Function GLProgram.setUniform
Prototype
override void setUniform(
string uniformName,
vec2 vec
);
Function GLProgram.setUniform
Prototype
override void setUniform(
string uniformName,
vec3 vec
);
Function GLProgram.setUniform
Prototype
override void setUniform(
string uniformName,
vec4 vec
);
Function GLProgram.setUniform
Prototype
override void setUniform(
string uniformName,
mat4 matrix
);
Function GLProgram.setUniform
Prototype
override void setUniform(
string uniformName,
vec2 vec
);
Function GLProgram.setUniform
Prototype
override void setUniform(
string uniformName,
vec3 vec
);
Function GLProgram.setUniform
Prototype
override void setUniform(
string uniformName,
vec4 vec
);
Function GLProgram.setUniform
Prototype
override void setUniform(
string uniformName,
mat4 matrix
);
Function GLProgram.setUniform
Prototype
override void setUniform(
string uniformName,
vec2 vec
);
Function GLProgram.setUniform
Prototype
override void setUniform(
string uniformName,
vec3 vec
);
Function GLProgram.setUniform
Prototype
override void setUniform(
string uniformName,
vec4 vec
);
Authors
Vadim Lopatin, coolreader.org@gmail.com
Copyright
Vadim Lopatin, 2014
License
Boost License 1.0