GLProgram.setUniform - multiple declarations

Function GLProgram.setUniform

Prototype

override void setUniform(
  string uniformName,
  mat4 matrix
);

Function GLProgram.setUniform

Prototype

override void setUniform(
  string uniformName,
  vec2 vec
);

Function GLProgram.setUniform

Prototype

override void setUniform(
  string uniformName,
  vec3 vec
);

Function GLProgram.setUniform

Prototype

override void setUniform(
  string uniformName,
  vec4 vec
);

Function GLProgram.setUniform

Prototype

override void setUniform(
  string uniformName,
  mat4 matrix
);

Function GLProgram.setUniform

Prototype

override void setUniform(
  string uniformName,
  vec2 vec
);

Function GLProgram.setUniform

Prototype

override void setUniform(
  string uniformName,
  vec3 vec
);

Function GLProgram.setUniform

Prototype

override void setUniform(
  string uniformName,
  vec4 vec
);

Function GLProgram.setUniform

Prototype

override void setUniform(
  string uniformName,
  mat4 matrix
);

Function GLProgram.setUniform

Prototype

override void setUniform(
  string uniformName,
  vec2 vec
);

Function GLProgram.setUniform

Prototype

override void setUniform(
  string uniformName,
  vec3 vec
);

Function GLProgram.setUniform

Prototype

override void setUniform(
  string uniformName,
  vec4 vec
);

Function GLProgram.setUniform

Prototype

override void setUniform(
  string uniformName,
  mat4 matrix
);

Function GLProgram.setUniform

Prototype

override void setUniform(
  string uniformName,
  vec2 vec
);

Function GLProgram.setUniform

Prototype

override void setUniform(
  string uniformName,
  vec3 vec
);

Function GLProgram.setUniform

Prototype

override void setUniform(
  string uniformName,
  vec4 vec
);

Authors

Vadim Lopatin, coolreader.org@gmail.com

Copyright

Vadim Lopatin, 2014

License

Boost License 1.0