Variable Transform._rotation

Declaration

class Transform
{
  // ...
  mat4 _rotation = mat4([1.00000F, 0.00000F, 0.00000F, 0.00000F, 0.00000F, 1.00000F, 0.00000F, 0.00000F, 0.00000F, 0.00000F, 1.00000F, 0.00000F, 0.00000F, 0.00000F, 0.00000F, 1.00000F]);
  // ...
}

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